Netatalk - the AFP-compatible fileserver - is ready in version 2.2. Well, that sounds not worth noting at all - just another open-source software climbs one up. But this time it's different. Netatalk is used throughout many NAS appliances including those of QNAP and Western Digital and the new version 2.2 is needed for TimeMachine backups under Mac OS "Lion" to network shares.
The guys developing Netatalk seemed to be not very happy with their situation at: They did the developing and the big (NAS-)companies got the money! So the developers wrote a open letter asking "Making money from Opensource, but who makes the source ?". A good question, isn't it? ;)
Fortunately Data Robotics, Western Digital Corporation and QNAP jumped in with a commitment and so we will (hopefully) see Mac OS Lion compatible TimeMachine shares in NAS firmwares soon. I'm at the moment waiting for a 0.7 release of FreeNAS with Netatalk 2.2. But maybe I should ask the same question as the Netatalk developers the other way around?
"I'm in need of source, who needs money?"
Sunday, July 31, 2011
Saturday, July 2, 2011
Fresh Scumm for PS3 - yum, yum!
Since the ScummVM-Team has merged all necessary patches for the PS3, it's damn easy to compile binaries for the PlayStation. Unfortunately the ScummVM-Team has not yet integrated PS3-builds in their buildbot, so I decided to do the job and upload it here!
Download a fresh one (1.4.0git967) for your PS3 here.
Download a fresh one (1.4.0git967) for your PS3 here.
Friday, July 1, 2011
Porting PUAE to PlayStation 3
Well, since I've setup PUAE to build properly on my MacBook Pro i7, I'm really interested in porting it to run on my jailbroken Sony Playstation 3 using the psl1ght SDK, a fully open source SDK for building app running on Sony PS3's GameOS. EUAE is already ported - but PUAE seems worth the effort.
Any help is appreciated. It should be possible to take the OS-dependent stuff from the PS3-version of EUAE.
P-UAE - The Amiga-Retro-Feeling on my Mac!
GnoStiC really made my day. While trying to get the latest version of E-UAE running on my MacBook Pro i7 I found out that GnoStiC is actively developing a new child of E-UAE and WinUAE named PUAE.
And it's running quite well with a nice Cocoa Interface. I've tested it with prebuilt MacOS binaries from BinaryDevotion. Unfortunately bulding the MacOS version myself didn't succeed. I've got the following error:
Update 1:
Yep...here it is...
Anyway, now that I found out, I'll try to fix it.
Update 2:
Hmm...configure will not find my MacPorts libSDL, although it sits nicely where it should under /opt/local. Confusing. Anyway, I installed SDL.framework in /Library/Framewoks and configure does it's job. Make, too! ;)
So my selfbuild PUAE is up and running. Happy hacking!
And it's running quite well with a nice Cocoa Interface. I've tested it with prebuilt MacOS binaries from BinaryDevotion. Unfortunately bulding the MacOS version myself didn't succeed. I've got the following error:
I think this has something to do with SDL. I will try to figure it out and post the results later. Happy hackin'! ;)gcc -O2 -ffast-math -msse3 -pipe -mdynamic-no-pic -fomit-frame-pointer -ffast-math -Wall -Wno-unused -Wno-format -W -Wmissing-prototypes -Wstrict-prototypes -fno-strength-reduce -DREGPARAM="__attribute__((regparm(3)))" -m32 -DNO_MAIN_IN_MAIN_C -m32 -march=pentium2 -m32 -o uae main.o newcpu.o memory.o rommgr.o custom.o serial.o dongle.o cia.o blitter.o autoconf.o traps.o keybuf.o expansion.o inputrecord.o diskutil.o zfile.o zfile_archive.o cfgfile.o picasso96.o inputdevice.o gfxutil.o audio.o sinctable.o statusline.o drawing.o consolehook.o native2amiga.o disk.o crc32.o savestate.o arcadia.o cdtv.o cd32_fmv.o uaeexe.o uaelib.o uaeresource.o uaeserial.o fdi2raw.o hotkeys.o amax.o ar.o driveclick.o enforcer.o misc.o a2065.o gayle.o ncr_scsi.o missing.o readcpu.o aros.rom.o hrtmon.rom.o md-i386-gcc/libmachdep.a jd-none/libjoydep.a sd-none/libsnddep.a gfx-x11/libgfxdep.a gui-cocoa/libguidep.a keymap/libkeymap.a archivers/dms/libdms.a archivers/zip/libzip.a caps/libcaps.a blitfunc.o blittable.o cpustbl.o cpudefs.o libcpuemu.a writelog.o filesys.o fsdb.o fsusage.o hardfile.o filesys_unix.o fsdb_unix.o hardfile_unix.o bsdsocket-posix-new.o bsdsocket.o scsi-none.o debug.o identify.o td-posix/libthreaddep.a od-macosx/libosdep.a -framework Cocoa -L/usr/X11/lib -R/usr/X11/lib -lSM -lICE -lXext -lX11 -ldl -lz -lm -L/usr/lib -lpthread -lstdc++Undefined symbols:"_picasso96_state", referenced from:_picasso96_state$non_lazy_ptr in inputdevice.o_picasso96_state$non_lazy_ptr in libgfxdep.a(xwin.o)(maybe you meant: _picasso96_state$non_lazy_ptr)"_InitPicasso96", referenced from:_drawing_init in drawing.o"_picasso_handle_vsync", referenced from:_hsync_handler in custom.o"_picasso_vidinfo", referenced from:_picasso_vidinfo$non_lazy_ptr in libgfxdep.a(xwin.o)(maybe you meant: _picasso_vidinfo$non_lazy_ptr)"_picasso_refresh", referenced from:_vsync_handle_redraw in drawing.o"_p96_rgbx16", referenced from:_p96_rgbx16$non_lazy_ptr in gfxutil.o(maybe you meant: _p96_rgbx16$non_lazy_ptr)"_picasso_demux", referenced from:_uaelib_demux in uaelib.o"_restore_p96_finish", referenced from:_savestate_restore_finish in savestate.o"_have_sound", referenced from:_have_sound$non_lazy_ptr in audio.o(maybe you meant: _have_sound$non_lazy_ptr)"_DisplayModes", referenced from:_DisplayModes$non_lazy_ptr in libgfxdep.a(xwin.o)(maybe you meant: _DisplayModes$non_lazy_ptr)"_init_hz_p96", referenced from:_init_hz_fullinit in custom.o"_clear_sound_buffers", referenced from:_check_prefs_changed_audio in audio.o_audio_hsync in audio.o"_picasso96_alloc", referenced from:_filesys_init_storeinfo in filesys.o"_config_filename", referenced from:_config_filename$non_lazy_ptr in libguidep.a(cocoaui.o)(maybe you meant: _config_filename$non_lazy_ptr)"_handle_input_event", referenced from:_handle_events in libgfxdep.a(xwin.o)"_setmaintitle", referenced from:_refreshtitle in misc.o"_picasso_reset", referenced from:_reset_all_systems in main.o_custom_reset in custom.o"_have_done_picasso", referenced from:_have_done_picasso$non_lazy_ptr in libcpuemu.a(compemu_support.o)(maybe you meant: _have_done_picasso$non_lazy_ptr)"_gfxmem_bank", referenced from:_gfxmem_bank$non_lazy_ptr in expansion.o(maybe you meant: _gfxmem_bank$non_lazy_ptr)"_picasso_handle_hsync", referenced from:_hsync_handler in custom.o"_picasso_enablescreen", referenced from:_vsync_handle_redraw in drawing.o_check_prefs_changed_gfx in libgfxdep.a(xwin.o)ld: symbol(s) not foundcollect2: ld returned 1 exit statusmake[3]: *** [uae] Error 1make[2]: *** [all-recursive] Error 1make[1]: *** [all] Error 2make: *** [all-recursive] Error 1
Update 1:
Yep...here it is...
checking for SDL framework... no
configure: WARNING: SDL support wanted, but libSDL could not be foundThis should throw an error, I think, because PUAE doesn't build without libSDL and a successful configure with unpredictable building errors led me to the red herring while seeking for the error.
Anyway, now that I found out, I'll try to fix it.
Update 2:
Hmm...configure will not find my MacPorts libSDL, although it sits nicely where it should under /opt/local. Confusing. Anyway, I installed SDL.framework in /Library/Framewoks and configure does it's job. Make, too! ;)
So my selfbuild PUAE is up and running. Happy hacking!
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